My plan is to write a series of posts about all of the great things I've discovered about developing retro indie HTML5 games as I've been working on my own game. While this may seem like a very specific topic, it opens up the doors to a variety of topics with nice concrete examples. For instance, I've often wondered, HTML5 sounds cool I guess but what is it good for, actually? In developing my game, it became quite apparent that it would be pretty much impossible without some very specific HTML5 features, not the obvious things like the Canvas and Audio APIs, but specifically Web Workers have been indispensable.
So watch the blog for future posts in this series. I'm going to start with Akihabara, the HTML5 game library specifically designed for retro games. Also let me know if there's anything specific you're interested in it and if I something to share on the subject then I'll try to make a post about it.